Montreal International Games Summit Preview
Montreal, Canada has become the largest major center for video game development in Canada, and approaches the largest in North America. Many major studios like EA, Ubisoft, Bioware and Eidos have a...
View ArticleMIGS 09: Yoichi Wada, President and CEO of Square Enix Keynote Liveblog
Montreal, Canada has become the largest major center for video game development in Canada, and approaches the largest in North America. Many major studios like EA, Ubisoft, Bioware and Eidos have a...
View ArticleMIGS 09: Ken Rolston, Lead Designer Big Huge Games Liveblog
Montreal has become the largest center for video game development in Canada, and approaches the largest in North America. Many major studios like EA, Ubisoft, Bioware and Eidos have a large presence...
View ArticleMIGS 09: Jason Holtman, Director of Business Development, Valve Keynote Liveblog
Montreal, Canada has become the largest major center for video game development in Canada, and approaches the largest in North America. Many major studios like EA, Ubisoft, Bioware and Eidos have a...
View ArticleMIGS 09: Dead Space: A Musical Post Mortem
Jason Graves, composer for Dead Space, has a very interesting background. A drummer musically he had an interest in training in working with an orchestra as a composer and trained with TV and film...
View ArticleMIGS 09: Cinematics sans Cutscenes
BioWare is well known masters of the RPG genre having just released their latest opus Dragons Age: Origins. Jonathon Cooper is a pivotal member of the group as Lead Animator on a number of BioWare...
View ArticleMIGS 09: Interview with Dorian Kieken, BioWare
Dorian Kieken recently appeared at the Montreal International Games Summit, he is a development director at the fabled game company BioWare. With a Masters Degree in Project Management, Dorian has...
View ArticleMIGS 09: Interview with Patrick Plourde, Ubisoft
Patrick Plourde just achieved a major milestone by completing Assassin's Creed 2 and he attended the Montreal International Games Summit (MIGS) recently to discuss the design process for that game. A...
View ArticleMIGS 09: Interview with Ken Rolston, Big Huge Games
Bringing decades of narrative-based design experience to the Montreal International Games Summit; Ken Rolston hosted a seminar on his the tools he uses when designing a narrative-focused game. The...
View ArticleMIGS 09: Interview with Jonathan Cooper, BioWare
Jonathan Cooper, a Lead Animator at BioWare, works on some of the most cinematic games of our generation but he has bigger dreams for what the games can achieve. Jonathon recently conducted a seminar...
View ArticleMontreal International Games Summit Preview
Montreal, Canada has become the largest major center for video game development in Canada, and approaches the largest in North America. Many major studios like EA, Ubisoft, Bioware and Eidos have a...
View ArticleMIGS 09: Yoichi Wada, President and CEO of Square Enix Keynote Liveblog
Montreal, Canada has become the largest major center for video game development in Canada, and approaches the largest in North America. Many major studios like EA, Ubisoft, Bioware and Eidos have a...
View ArticleMIGS 09: Ken Rolston, Lead Designer Big Huge Games Liveblog
Montreal has become the largest center for video game development in Canada, and approaches the largest in North America. Many major studios like EA, Ubisoft, Bioware and Eidos have a large presence...
View ArticleMIGS 09: Jason Holtman, Director of Business Development, Valve Keynote Liveblog
Montreal, Canada has become the largest major center for video game development in Canada, and approaches the largest in North America. Many major studios like EA, Ubisoft, Bioware and Eidos have a...
View ArticleMIGS 09: Dead Space: A Musical Post Mortem
Jason Graves, composer for Dead Space, has a very interesting background. A drummer musically he had an interest in training in working with an orchestra as a composer and trained with TV and film...
View ArticleMIGS 09: Cinematics sans Cutscenes
BioWare is well known masters of the RPG genre having just released their latest opus Dragons Age: Origins. Jonathon Cooper is a pivotal member of the group as Lead Animator on a number of BioWare...
View ArticleMIGS 09: Interview with Dorian Kieken, BioWare
Dorian Kieken recently appeared at the Montreal International Games Summit, he is a development director at the fabled game company BioWare. With a Masters Degree in Project Management, Dorian has...
View ArticleMIGS 09: Interview with Patrick Plourde, Ubisoft
Patrick Plourde just achieved a major milestone by completing Assassin's Creed 2 and he attended the Montreal International Games Summit (MIGS) recently to discuss the design process for that game. A...
View ArticleMIGS 09: Interview with Ken Rolston, Big Huge Games
Bringing decades of narrative-based design experience to the Montreal International Games Summit; Ken Rolston hosted a seminar on his the tools he uses when designing a narrative-focused game. The...
View ArticleMIGS 09: Interview with Jonathan Cooper, BioWare
Jonathan Cooper, a Lead Animator at BioWare, works on some of the most cinematic games of our generation but he has bigger dreams for what the games can achieve. Jonathon recently conducted a seminar...
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